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FNF: Rising Volume vs Licorice
Get Ready to Battle Licorice inFNF: Rising Volume
InFriday Night Funkin’: Rising Volume, you’ll face off against a brand-new opponent in a fresh and exciting setting. This time,Boyfriendencounters Licorice—a cool, edgy skunk girl—while waiting for the train in a bustling subway station. What starts as a casual wait turns into a high-energy rap battle that you won’t want to miss.
Built on the powerfulPsych Engine,Rising Volumebrings smooth performance, polished visuals, and 14 unique songs to test your rhythm skills. Whether you're a die-hard FNF fan or a newcomer looking for a challenge, this mod delivers a fun and dynamic experience that’s available both as a downloadable PC version and anaccessible online port.
The Story: A Subway Skirmish
You and your girlfriend are on your way somewhere, killing time in a busy subway station. That’s when you spot her—Licorice, a skunk girl with a distinct style, jamming out to some intense beats through her headphones. She seems to be in a rush, but something about her energy draws you in.
On a whim, you challenge her to a rap battle. But Licorice doesn’t look like she’s in the mood for games. Can you use your microphone to win her over and get her to drop some bars? It's time to show her that you've got thefunkin' skillsto back it up!
Tracklist: 14 Original Songs to Master
Rising Volumethrows down 14 custom tracks, each with its own flavor and increasing difficulty. From chill vibes to high-octane beats, here's what you can expect:
- Pressure
- Secondhand Thoughts
- Good Condition
- Livin It
- Paraskunk
- Skunk Showdown
- Cold
- Shudder
- Dancing Days
- Badass
- Edge
- Drowzy
- New-2me
- Clear-Skies
Each track is designed to push your timing and reflexes. So whether you're vibing toDancing Daysor getting spooked bySkunk Showdown, there's a groove for every player.
Meet the Team Behind the Mod
This mod is brought to life by a talented team of artists, animators, musicians, and developers. Here's a look at the key contributors who madeFNF: Rising Volumepossible:
Core Team
- snowy~.– Director, Programmer, Charter
- Celly– Artist and Animator
- Mayokiddo– Artist and Animator
- HexerRush– Artist and Animator
- SugarRatio– Animator
- SaltedSporks– Animator
- Mr. DJ– Concept Artist, Menu Background Artist
- KaosKurve– Background Artist
- ItoSaihara– Concept Artist, UI Artist, and Background Artist
- Teethlust– UI Artist and Background Artist
- shottazeno– Composer
- Wowymolly– Composer
- Breezy– Menu Coding Assistance
Special Thanks
- ShadowMario– Creator of the Psych Engine
- VirtualVanto– Trailer and Banner Art
- Machturne– Banner and Logo Art, Concept Design
- SanekoGato– Logo and Asset Support
- And many more includingBiddle3,ayybeff,fluffyhairs,DatDavi,Bibi, and more for their musical and charting contributions.
Game Engine and Original Credits
This mod runs on thePsych Engine, a community-favorite modding platform known for its speed, stability, and visual enhancements. Here are the key engine developers:
- Shadow Mario– Main Programmer
- Yoshubs– Assistant Programmer
- RiverOaken– Main Artist/Animator
- bbpanzu– Ex-Programmer
- Contributions from the open-source GitHub community
Of course, we can't forget the originalFriday Night Funkin’creators:
- ninja_muffin99– Programming
- PhantomArcade3kandevilsk8r– Artists
- kawaisprite– Music
- And the entire FNF GitHub community
Play Anywhere with the Online Port
To make the mod more accessible,FNF: Rising Volumeis also available as anonline web port. This version allows you to enjoy the mod directly in your browser, no download required. While the port may have slight differences from the full PC release, it still captures the mod's unique vibe and challenging gameplay. For the ultimate experience, though, downloading the PC version is highly recommended.
Get ready to step into the underground and show Licorice what you’re made of. Can you win thissubway showdownwith nothing but your sick beats?

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Funkin Aside


























