FNF We Become What We Funk

Rating:4.6 (101 votes)
Released:February 26, 2026
Technology:HTML5 (Unity WebGL)
Platforms:Browser (desktop, mobile, tablet)

Get Ready to Jam inWe Become What We Funk

Get ready to groove to the beats ofWe Become What We Funk, a thrilling Friday Night Funkin’ mod that brings a fresh twist to the rhythm game scene. This mod features two high-energy songs — “Broadcast” and “Square-Up” — inspired by the intense world ofWE BECOME WHAT WE BEHOLD. With vibrant visuals and challenging charts, this mod is a must-play for anyFNFfan looking to test their skills.

Thanks to theKBHGAMESteam, this mod is now available as aweb port, making it easier than ever to enjoy right in your browser. Whether you're on a school Chromebook, a Mac, or a low-end PC, you can jump straight into the action without downloading or installing anything.

Gameplay & Song List

This mod amps up the intensity with two original tracks that challenge even seasoned players:

Broadcast

A pulse-pounding opener that sets the tone for the mod. The chart is full of dynamic patterns and rapid note sequences that will put your timing to the test.

Square-Up

The second track cranks the heat with aggressive rhythms and fast-paced lyrics. It’s a true showdown betweenBoyfriendand the mysterious opponent, and one you won’t want to miss.

GF has never looked more hyped — seriously, you’ve never seen her jam this hard before!

What Makes This Mod Special?

Based on the dark and satirical visual novelWE BECOME WHAT WE BEHOLD, this mod captures the chaotic energy of its source material through music and art. The character designs, animations, and soundscapes all pay homage to the original, while still feeling like a true FNF experience.

Meet the Creators Behind the Mod

This mod was brought to life by a talented group of creators who poured their passion into every detail:

  • hubbruh
  • dieteso (diteso)
  • charter
  • NiNi (Puppet Master)– Music
  • TheYazgan– Code
  • JamiBoi11– Art
  • infernoangel301ut– Music

Powered by the FNF Community Engine

The mod runs on a custom engine built by the FNF community, with contributions from:

  • ShadowMario– Main Programmer
  • bbpanzu– Additional Programmer
  • RiverOaken– Main Artist/Animator
  • And many other contributors via GitHub

Original FNF Team

None of this would be possible without the amazing work of the original FNF developers:

  • ninja_muffin99– Programming
  • PhantomArcade3kandevilsk8r– Artists
  • kawaisprite– Composer
  • Plus countless others who helped build the open-source foundation on GitHub

Play Anywhere with Web Port Access

The main goal of theKBHGAMES web portis to makeWe Become What We Funkaccessible to as many players as possible. No need to worry about system compatibility or limited storage — just open your browser and start playing! While some features or mechanics may differ slightly from the PC version, the core experience remains intact and super fun.

If you've got a powerful rig, consider downloading the full PC version for the complete experience. But for quick sessions or on-the-go play, the web version is a fantastic option.